23 JUL 3302
Since contact with Jaques Station was re-established, a substantial effort from independent pilots to deliver meta-alloys to the stricken starport has returned it to partial functionality.
With the commodities market now open, Jaques has issued an appeal for the components needed to restore his station to full operational status. The Galactic Cooperative of Worlds has pledged to ensure the success of the initiative, having secured a logistical supply chain and established an operational beachhead in the surrounding sectors.
Jahena Yar Savor, GalCop's Chief Executive Officer, said that the Cooperative would "establish a localised resource base in the systems surrounding Jaques in order to offset the financial burden of securing these resources. Many of our pilots and member organisations acquired substantial wealth during the Dangerous Games, and we thought it would only be fair to use these assets to aid a friend."
'Disc' Commander Felix Dyson - Radio Skvortsov
23 JUL 3302
This report presents the latest data on expansion and withdrawal among the galaxy's minor factions.
Here are the latest factions to have expanded into new systems:
Lutni Patrons of Law
Liberals of Kappa Reticuli
BD+22 4939 Purple Cartel
Mafia of G 107-65
Lalande 28607 Syndicate
Tribeb Empire Party
Beta Pavonis Incorporated
Conservatives of Cockaigne
Liu Yanec Solutions
United LFT 174 Future
Expansions occur when a minor faction reaches a sufficient level of influence and there is a populated system within striking distance. Expansion is costly, so when a faction expands, the wealth and development level of the system it controls are temporarily reduced.
Here are the latest factions in withdrawal:
Domoth Empire Party
Kalibia State Services
LTT 11103 Jet Legal Corporation
League of 23 Librae
HR 7907 and Co
Democrats of LHS 3885
Values Party of 79 Ceti
Afli Patron's Principles
Exphiay Crimson Hand Gang
Barons of Chang Shor
Factions are considered to be in withdrawal if their level of influence within a system drops below a certain level. If the faction's influence remains low for a total of five days, the faction must leave the system entirely. If the faction manages to increase its level of influence, it remains in the system.