Newsletter #73

This week, we've butted heads with a goat. One week (and one day) after lifting the lid on Powerplay we're back with news from Frontier CEO David Braben's Powerplay Q&A, a huge sale on Paint Jobs...

Newsletter #72

This week we're coming to you a day early to take the wraps off our third major content update. This announcement means a lot to us, so in this special newsletter our team will talk through the...

Newsletter #71

This week, we're talking more about the Powerplay content update as we prepare for next week's reveal, launching a three-week film challenge and inviting you to join us in Cologne, Germany for Gamescom 2015...

Powerplay Beta 5

Powerplay Beta 5 contains the following changes:
- Fix cases where RouteGeometryInstance could crash if locking the instance buffer fails (OSX specific)
- Fix for when glGenBuffers() fails (OSX specific)
- Fix for occasional crash when in the Galaxy map and using the Powerplay view

Powerplay Beta 3

Powerplay Beta 3 contains the following changes:
- Crash fix for drones having destroyed parent ships
- Fix some ship loadouts causing crashes
- Don't fire beams if a ship is not ready to prevent a crash

Elite Dangerous 1.2.07

Elite Dangerous Wings 1.02.07 contains the following changes:
- Added vibrant paint jobs for all ships except Anaconda (available for purchase from the store soon)
- Crash fix for star system generation
- Treat capital ships like players for assigning kills

Elite Dangerous 1.2.06

Elite Dangerous Wings 1.02.05 contains the following changes:
- Stability fixes for wing invites in cases where invites get through but only exist for a second
- Stability fix for low level thread deadlock
- Crash fix and better error handling for TrackIR

Elite Dangerous 1.2.05

Elite Dangerous Wings 1.2.05 contains the following changes:
- Fix crash when sending a wing invite
- Fix issue with starports being too far in deep space from their parent body
- Increase hardware detection timeout to prevent crash on start