Newsletter #73
This week, we've butted heads with a goat. One week (and one day) after lifting the lid on Powerplay we're back with news from Frontier CEO David Braben's Powerplay Q&A, a huge sale on Paint Jobs...
This week, we've butted heads with a goat. One week (and one day) after lifting the lid on Powerplay we're back with news from Frontier CEO David Braben's Powerplay Q&A, a huge sale on Paint Jobs...
This week we're coming to you a day early to take the wraps off our third major content update. This announcement means a lot to us, so in this special newsletter our team will talk through the...
This week, we're talking more about the Powerplay content update as we prepare for next week's reveal, launching a three-week film challenge and inviting you to join us in Cologne, Germany for Gamescom 2015...
An incredible Elite Dangerous-themed, noir-inspired comic strip...
Powerplay Beta 5 contains the following changes:
- Fix cases where RouteGeometryInstance could crash if locking the instance buffer fails (OSX specific)
- Fix for when glGenBuffers() fails (OSX specific)
- Fix for occasional crash when in the Galaxy map and using the Powerplay view
Powerplay Beta 4 contains the following changes:
- Fix for shut down crash
- Network stability fix
- Fix error opening system map
Powerplay Beta 3 contains the following changes:
- Crash fix for drones having destroyed parent ships
- Fix some ship loadouts causing crashes
- Don't fire beams if a ship is not ready to prevent a crash
Elite Dangerous Wings 1.02.07 contains the following changes:
- Added vibrant paint jobs for all ships except Anaconda (available for purchase from the store soon)
- Crash fix for star system generation
- Treat capital ships like players for assigning kills
Elite Dangerous Wings 1.02.05 contains the following changes:
- Stability fixes for wing invites in cases where invites get through but only exist for a second
- Stability fix for low level thread deadlock
- Crash fix and better error handling for TrackIR
Elite Dangerous Wings 1.2.05 contains the following changes:
- Fix crash when sending a wing invite
- Fix issue with starports being too far in deep space from their parent body
- Increase hardware detection timeout to prevent crash on start