Powerplay Beta 6

Tweaks/fixes:

-NPC messengers no longer spawn too close to the player

-Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position

-Fix for Courier engine trails not shutting off when they are suppose to

-Added ability to fit fuel tanks to internal compartments on the Anaconda

-Removed the ‘Disable UI camera lock-on’ from the graphics option screen

-Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ

-Fix for visual quality issues when using Oculus Rift

-Imperial style pilot seat for the Courier 

-Slightly increase spawn rate for NPC messengers in Supercruise

-Fixed wreckage causing extreme damage when collided 

-Increased the following SC hunter and target values to make them more likely to interact with the players

-Updated system upkeep cost

-Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat 

-Fix for mission releated cargo staying in ships hold after completing mission

-Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit

-Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are

-Federation and Empire rank assassination mission targets now spawn in Supercruise

-Fix for reoccurring fine after being paid off

-Assassination mission targets now appear in USS

-Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout)

-Fix for missing Enforcer Cannon has reload SFX

-Fix for hover sound in Power play being too loud when using headphones and night time mode

-Fix for SFX issues on Courier while changing flight direction

-Boost Courier engine SFX in the mix

-Fixes for Starports changing type

 

Server log:

-- Added repair discounts for Founders and Commander with high faction reputation or an Elite rank

-- Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, Outfitting, Shipyard, Commodity Markets, System security level)

-- Fix some prepared systems being overlooked when selecting expansion candidates 

-- Fix so vouchers no longer remain after a Commander's ship is destroyed

-- Remove some duplicated system names when displaying a Powerplay action that affects more than one star system

-- Fix for paying off some legacy fines

 

Known Issue:

-Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine.