Tweaks/fixes:
-NPC messengers no longer spawn too close to the player
-Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position
-Fix for Courier engine trails not shutting off when they are suppose to
-Added ability to fit fuel tanks to internal compartments on the Anaconda
-Removed the ‘Disable UI camera lock-on’ from the graphics option screen
-Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ
-Fix for visual quality issues when using Oculus Rift
-Imperial style pilot seat for the Courier
-Slightly increase spawn rate for NPC messengers in Supercruise
-Fixed wreckage causing extreme damage when collided
-Increased the following SC hunter and target values to make them more likely to interact with the players
-Updated system upkeep cost
-Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat
-Fix for mission releated cargo staying in ships hold after completing mission
-Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit
-Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are
-Federation and Empire rank assassination mission targets now spawn in Supercruise
-Fix for reoccurring fine after being paid off
-Assassination mission targets now appear in USS
-Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout)
-Fix for missing Enforcer Cannon has reload SFX
-Fix for hover sound in Power play being too loud when using headphones and night time mode
-Fix for SFX issues on Courier while changing flight direction
-Boost Courier engine SFX in the mix
-Fixes for Starports changing type
Server log:
-- Added repair discounts for Founders and Commander with high faction reputation or an Elite rank
-- Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, Outfitting, Shipyard, Commodity Markets, System security level)
-- Fix some prepared systems being overlooked when selecting expansion candidates
-- Fix so vouchers no longer remain after a Commander's ship is destroyed
-- Remove some duplicated system names when displaying a Powerplay action that affects more than one star system
-- Fix for paying off some legacy fines
Known Issue:
-Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine.