Daniel C

Daniel C
CMDR Name: Shazbot

Ambassador Duties: CES Las Vegas, Newegg We Own the Night, US Press Tour, Press Start, E3 2015

– What’s your earliest memory/experience with the Elite franchise?

I’m relatively new to the Elite franchise, I learned of Elite Dangerous and backed the game early 2014.

– What ship set-up do you go with when playing the game?

Right now I’m absolutely in love with the Cobra. Versatile, fast, and packs a punch. The Vulture is growing on me, I think it could be my new cruising ship.

 – What’s your faction of choice? (If you have one)

Alliance for life!

– What’s your preferred method of play?

Jack of all trades, master of none. Most importantly I follow “fun”, which allows for a lot of different play styles. A bit of roleplaying and pirating, a bit of bounty hunting, escorting traders, protecting faction systems, etc.

– Do you have a favourite moment from Elite Dangerous so far?

The great rush of Fan Horizons! Hundreds of players descending to Beta Sculptoris to take advantage of the economic boom by cashing in on nearby  luxury traders. The station and traders were in a gravity well and speeds in supercruise never exceeded 1000km/h, allowing for incredibly organized PvP

– Why did you apply to become an ambassador?

Thus far I’ve been incredibly satisfied with the approach to development of this game, as a very picky gamer that’s a feat in itself. I love teaching new players about the intricacies of the game, and the ambassador program gave me an opportunity to do that.

– What were your ambassador experience/s like? Any highlights?

I’ve been lucky enough to be near a few events in the US. There were a few thousand people at the Newegg event after Blizzcon, seeing so many people trying the game was great fun. E:D is a completely different genre of game compared to what those attendees regularly play, and it was a blast to watching new players progress within just a few minutes from barely being able to keep their enemy target in their field of view, to diverting power to different subsystems, toggling flight-assist for tight turns, and competing against one another for the quickest completion.