Client Changes:
- Fix crash in ship engine system
- Add additional help to respawn players within the same instance as their wing
- Fix a cause of missing docking GUI
- Make sure that detailed surface scanners are displayed in the right module panel
- Reduce number of spawned AI in supercruise
- Fix FSD clouds never dying in Supercruise
- Fixes for broken Asp audio
- Flatten fuel cost to be the same for all ships
- Added default keybinding for nav lock (key_minus)
- Changed references of pause menu to game menu to try and prevent confusion that the game isn't actually paused
- Tweaks to some outfitting descriptions
- Commodity typo fixes
Server Changes:
- Reduced faction influence awarded when redeeming combat bonds
- Fixed a bug that was preventing some Commanders from loading into the game
- Minor performance optimisations