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Galactic News: Colonia Population Boom

25 JUN 3303

The latest census data from Colonia indicates that the system has seen a massive influx of immigrants in recent weeks. Although precise details have not been made public, it is understood that many of the region’s new citizens are from the core systems.

The spike follows the introduction of a migration subsidy from the Colonia Council, which has made it much cheaper for potential immigrants to reach Colonia. Sources close to the Council have confirmed that the move was designed to stimulate economic growth by attracting skilled workers to the region.

The Colonia colony was founded almost a year ago, and since then it has expanded rapidly. For some, it represents an alternative to the violence and political disharmony they believe has come to characterise life in the core systems.

Social and political experts have predicted that as long as the Federal-Imperial conflict persists, the Colonia community will continue to grow.

Galactic News: Weekly Expansion Report

25 JUN 3303

This report presents the latest data on expansion and withdrawal among the galaxy's minor factions.

Here are the latest factions to have expanded into new systems:

Alliance of Yemakinni

Hraean United

Selkit Crimson Raiders

Socho Gold Raiders

Hel Purple Energy Industry

Kokara Galactic Exchange

Gold General Corp.

Sirius Hot2Cold

Tujing Empire Party

Values Party of Belis

Expansions occur when a minor faction reaches a sufficient level of influence and there is a populated system within striking distance. Expansion is costly, so when a faction expands, the wealth and development level of the system it controls are temporarily reduced.

Here are the latest factions in withdrawal:

HIP 73428 Exchange

Independents of Mildeptu

Alioth Pro-Alliance Group

BD+07 4267 Gold General PLC

Yenistani Guardians of Tradition

Sui Xenates Indie Union

Dinde Systems

Briganu Confederacy

Begovans Industry

Mabe Company

Factions are considered to be in withdrawal if their level of influence within a system drops below a certain level. If the faction's influence remains low for a total of five days, the faction must leave the system entirely. If the faction manages to increase its level of influence, it remains in the system.